package com.game.base;

import com.game.states.ActionState;

public class Performer extends SimulationObject {
	private ActionState currentActionState;
	private int schedulePriority;
	public ActionState getCurrentActionState() {
		return currentActionState;
	}
	public void performAction(){
		
	}
	public void recieveEvent(){
		
	}
	public void requestAction(){
		
	}
	public void scheduleNextAction(){
		
	}
	public void setPriority(int value){
		this.schedulePriority = value;
	}
	public int getPriority() {
		return schedulePriority;
	}
}
